-Doshin the GIANT 1- official website
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"Doshin the GIANT 1" The message from the developer

Doshin the GIANT
It has taken three years of hard work here at Param, but we're finally able to present 'Doshin the Giant 1'.
I'd like to express my thanks to all of the people without whose help this project would not have been possible.
At the first public showing of 'Doshin' in the RandNetDD booth at 'Nintendo Space World '99', a continuous line of people queued to use the eight playable test units, and the 'Large Screen Experience' - a special demonstration event held three times a day - was a huge success.

It was fantastic to see the captivated expressions of the young children, some of whom came on each of the three days especially to play 'Doshin'! During the project, we hadn't given much thought to the target market, but we were very pleased by its obvious attraction for children.

This attraction isn't really surprising, since children, more than anyone, have a burning desire to grow in size.
Thinking back to my own childhood, I recall being very enamoured by anything gigantic, so their reaction could actually have been anticipated.
The foreign press has responded very enthusiastically to Doshin, and this is prabably due to the sheer simplicity of the user-interface, as the game can be played without numbers or letters.
Mr. Shigeru Miyamoto from Nintendo has said that computer games incorporate a world-wide common language, and 'Doshin' illustrates this very clearly.
Personally, I've gained a new understanding about games as 'a common language that supersedes not only nationality but also age'.
Doshin the GIANT

Doshin the GIANT
And once again I've realised how much I enjoy creating games.
Due to the time limitations at the recent first showing, we were only able to introduce a token portion of the game's content.
What follows is a more in-depth explanation, that will no doubt help out when you try to play Doshin!

Kazutoshi Iida (Param) September 1999



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