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The Joys of 'Up-ing and Down-ing'
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The listed genre of the game as 'Tropical-Style Up 'n' Down' may sound like a bit of a joke, but it is in fact the most straightforward way of expressing the game's characteristics.
An integral part of the fun of 'Doshin' comes from manipulating the terrain on the game's southern island setting.
Managing to raise or lower the land through trial-and-error is somehow reminiscent of playing in a sand pit.
Though the sensation is very difficult to express in words or screen shots, I feel that 'Doshin' itself has captured the fundamental pleasures of interactive media.Two methods can be used for 'Up-ing and Down-ing'.
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The first uses 'Doshin' to pull the ground up, or to lower the ground with its weight by jumping.
The second is magical power, and when this power is in use, 'Doshin' performs a very appealing and catchy motion that the player can't held wanting to imitate!
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Getting bigger is Fun
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'Doshin' appears at dawn and disappears into the dusk skies.
He seems to be an incarnation of the sun.
Game day-time lasts for 30 minutes in real time.
In the limited time available, the player must choose a theme and behave accordingly.
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grow in size.1
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'Doshin' is a giant, but on first appearance is a surprisingly small giant.There are 3 ways to increase 'Doshin's' size.1.
Collecting hearts - When Doshin performs a human-friendly action, the humans will give him a heart.
Once the heart has completely circled the screen, 'Doshin' will
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grow in size.2
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Collecting skulls - When Doshin performs an action not friendly to humans, the humans will give him a skull.
Once the skull has completely circled the screen, 'Doshin' will
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grow in size.3
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Absorbing 'Paradise' energy - 'Paradise' is the area on the island densely covered by trees.
If 'Doshin' lingers in this area, he will grow in size.
But as he grows, the surrounding trees will disappear.
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'Doshin' can grow in these 3 ways.
The bigger he grows, the more dynamic the change in the island's terrain.
As Doshin's strides increase in length, so does his speed, and negotiating the island becomes easier.
However, if 'Doshin' gets too big, he is more likely to tread on humans or destroy their buildings.
Care is needed, as falling over in the centre of a settlement would be a disaster.
After 30 minutes, evening descends, and the giant vanishes from the island.
The next time the game is played, he will appear as usual, but will have reverted to his original size.
At this point the player can continue with the previous strategy, or try something different.
This restricted cycle means that the player plays a game of repetition and difference.
The data for 49 generations of giants will be retained, but the island data carries on from the previous giant.
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Playing with Small Things is Fun
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The game is set on the southern island of 'Barudo', and 'Sodolu' is thein-game narrator.
Four types of human live on the island, and they can be differentiated by the colour of their hats and clothes.
The humans may ask the giant to bring them a tree, or to raise or lower the land.
Once the giant complies with the request, the humans will begin to work, and then form a settlement.
When the settlement reaches its final stage of development, they will begin construction of a monument, which can range from a simple pile of stones, to a beautifully decorated complex construction.
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There are 16 different types in total, and the type built is decided by the combination of colours of the people in the settlement.
The humans will tend to leave the group or stop working and begin to play, and so only when all 16 monuments have been built will the ending scene appear.
This is a necessary part of the game strategy, to guide them so that they continue to work properly.Humans that the giant accidentally treads on will turn into lotuses, and in the next game these will have become trees.
Strategically, sticking to this rule will ensure smooth progression through the game, but using such an aggressive strategy to deliberately control the number of humans is not the spirit in which the game is intended.
We recommend tender loving care.
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Summary
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The interplay of these three qualities makes 'Doshin the Giant 1', an unusual and interesting game. In brief, it is a game that fuses together the very user-friendly control method seen in 'Mario', and the effective terrain-manipulation feature from 'Populous'. The appeal is further increased by the additional features seen in the FAQs below. As already explained, it is extremely difficult to convey the appeal of this game with only text and screenshots. Only by trying the game itself will the user see what a fantastic gaming experience this is!'
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